
Ancient wallbangs are not as famous as the classic Dust2 or Mirage shots, but a few spots do come up again and again. This guide explains how wall penetration works, lists the spots community guides report, and shows you how to test each one before you trust it in a match.
One honest warning first. We could not find an official list of penetrable surfaces on Ancient, and Valve has changed the map before. Treat every spot below as reported, not guaranteed, until you test it in the current build.
How do wallbangs work in CS2?
A bullet can pass through some surfaces and keep some of its damage. How much it keeps depends on three things. The first is the weapon's penetration power. The second is the material. The third is how thick the surface is.
Rifles and the AWP keep far more damage than SMGs and most pistols. Thin wood and boards are easier to shoot through than thick stone. Damage also drops further if the target wears armour, which our armour penetration guide explains. For the general basics, see our CS2 wallbang guide.
Where community guides report Ancient wallbangs
We compared two community wallbang guides. They agree that the B half has the most useful spots. Exact crosshair positions are shown with screenshots in those guides, so we only describe the general idea here.
| Shooter area | Target area | What the guides say |
|---|---|---|
| Cave, near the lamp | B site and the corner near Ninja | Both guides list shots from inside Cave toward the site. |
| Cave | B Ramp and the lower T area | Reported as a way to hit Ts gathering below the site. |
| B Ramp, near the wooden panels | The B Short area | One guide says the shot goes through wooden boards. |
| T Spawn ledge | Mid doors | One guide reports a timed shot through the wooden door frame with a Deagle or AWP. |
Names differ between guides. Some call the Cave side Lamp Room or Dark, and our Cave guide explains the naming. If you play with a team, agree on one name for each spot.
When are Ancient wallbangs worth firing?
Spraying a wall at random wastes bullets and gives away your position. A wallbang is worth it in a few clear cases.
- You have information. A teammate spotted someone, or you heard footsteps in a narrow area.
- The enemy is behind a smoke or a door. Ts waiting on B Ramp before an execute are a classic example.
- The spot is common. Defenders who sit in the same corner every round are easy wallbang targets.
- After the plant. Ts holding the site can shoot through cover at defusers if the angle allows it.
The hit marker and kill feed tell you whether you made contact. The damage report at the end of the round confirms how much damage got through.
How to test a wallbang yourself
- Start a private match on Ancient and add bots, or bring a friend.
- Put the target player or bot in the spot you want to hit.
- Shoot the surface from the reported area with the weapon you normally buy.
- Check the damage. Repeat with a target wearing armour.
- Try a few crosshair positions. Some surfaces have penetrable and solid parts close together.
Our practice config guide helps you set up a server where you can repeat this quickly. Test again after big updates, because changed geometry can turn a good wallbang into a wasted magazine.
Common mistakes with wallbangs
- Firing with an SMG or pistol and expecting rifle damage.
- Wallbanging when a teammate could have made a clean peek with a trade ready.
- Revealing your position early in the round for a low chance of damage.
- Trusting a spot from an old CS:GO video without checking it in CS2.
Sources and checks
Reported spots were compared on 1 November 2026 against CS2 Pulse's Ancient wallbangs page and Sportskeeda's Ancient wallbang guide. Callout names were checked against the CSDB Ancient guide. We have not confirmed each spot in the current build, so test before relying on them.
Frequently asked questions
Can you wallbang through Cave on Ancient?
Two community guides report shots from inside Cave toward B site and the area below Ramp. Test them in a private match first, because geometry can change in updates.
Which weapon is best for wallbangs?
The AWP and the rifles keep the most damage through surfaces. SMGs and most pistols lose far more, so their wallbangs rarely kill.
Do wallbangs work the same as in CS:GO?
Not always. CS2 uses a new engine and some map details changed, so check every old spot in CS2 before you trust it.


