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AUG Stats in CS2: Damage, Fire Rate and Armour Penetration

The AUG in numbers: price, damage, armour penetration, fire rate, ammo, reload and scoped speed, with armoured hits to kill and a full CS2 rifle comparison.

AUG Stats in CS2: Damage, Fire Rate and Armour Penetration – Strikeistan CS2 guide

This page lists the aug stats cs2 uses today and turns them into practical numbers: damage through armour, hits to kill, falloff and time to kill. The AUG is the CT side's scoped rifle. Its headline stat is 90% armour penetration, and its most misunderstood one is a helmeted headshot that sits right on the 100 HP line. For the comparison with the T side's scoped rifle, read our SG 553 vs AUG post. Usage tips are in our AUG guide, not here.

AUG stats CS2 table

StatValue
SideCounter-Terrorist
Price$3,300
Kill reward (Competitive)$300
Base damage28
Armour penetration90%
Headshot multiplier4x
Fire rate600 RPM (one shot every 0.10 s)
Magazine / reserve30 / 90
Reload time3.8 s
Movement speed220 units/s, 150 scoped
Range modifier0.98 (see note)
Wall penetration rating (csdb.gg)2

Note: csdb.gg's stat table gives a 0.98 range modifier but its FAQ says 0.96. We could not confirm which is current, so the falloff figures below give both. The price has been $3,300 since 13 March 2019, per the Counter-Strike Wiki.

How much damage does the AUG do per hit zone?

Two rules sit behind every number on this page. First, hit zones scale the base damage: the head takes 4x, the stomach 1.25x, the chest and arms 1x and the legs 0.75x. Second, armour only protects certain zones. Kevlar covers the chest, stomach and arms, a helmet covers the head, and legs are never protected. A protected hit is multiplied by the weapon's armour penetration value. Distance then trims the result through the range modifier, which is the share of damage kept for every 500 units travelled.

Hit zoneNo armourKevlar and helmetHits to kill (armoured)
Head1121001 only at point-blank
Chest and arms28254 up close, 5 at range
Stomach35314
Legs21215

The helmet row is the key one. A 28-damage headshot is 112 raw, and 90% of that is about 100.8. That is enough to kill a 100 HP player only if nothing reduces it, so any distance pushes it below the line. csdb.gg also says the AUG's one-shot headshots work only at close range. The chest row has the same issue: four armoured hits make about 100.8 up close and fall short as soon as falloff starts.

How much does distance reduce AUG damage?

With a 0.98 modifier, a helmeted headshot falls to about 97 at 1,000 units and about 93 at 2,000 units. With 0.96, it would be about 93 and 86. Either way, at normal engagement distances the AUG needs a headshot plus a body hit, or five armoured chest hits. Our damage falloff article covers the formula.

How does the AUG compare with other CS2 rifles?

RifleSidePriceBase damageArmour penFire rateMag / reserveReloadMove speed
Galil ART$1,8003077.5%667 RPM35 / 903.0 s215
FAMASCT$1,9503070%667 RPM25 / 903.3 s220
AK-47T$2,7003677.5%600 RPM30 / 902.5 s215
M4A4CT$2,9003370%667 RPM30 / 903.07 s225
M4A1-SCT$2,9003870%600 RPM20 / 803.07 s225
SG 553T$3,00030100%545 RPM30 / 902.8 s210 (150 scoped)
AUGCT$3,3002890%600 RPM30 / 903.8 s220 (150 scoped)

The AUG has the best armour penetration on the CT side, 20 points above the M4s and FAMAS. That makes its helmeted headshot about 8 points stronger than an M4's despite lower base damage. Unscoped, it moves at 220 units/s, level with the FAMAS and 5 below the M4s. Both scoped rifles slow to 150 units/s when zoomed.

The costs are price and reload. It is $400 more than an M4 and $300 more than the SG 553, and its 3.8 s reload is the longest of any rifle. It also has the lowest base damage in the class at 28.

What the fire rate means for time to kill

At 600 RPM, bullets are 0.10 s apart. Up close, four armoured chest hits take about 0.30 s, matching the AK-47. At 1,000 units, the fifth hit pushes that to about 0.40 s. Four stomach hits take about 0.30 s at any normal distance. Compared with the M4A4, the AUG kills through chest armour slightly faster up close and about the same at range.

Sources and checks

All AUG figures were checked on 2 November 2026 against csdb.gg and cross-checked with the Counter-Strike Wiki hit-zone table. Shots-to-kill, falloff and time-to-kill figures are our own maths from those numbers, using the formula csdb.gg documents on its damage calculator. In-game rounding can move a result by a point. Valve can patch any value, so treat the tables as a snapshot and recheck after big updates.

Frequently asked questions

Can the AUG one-tap a helmeted player in CS2?

Only at point-blank range. A helmeted headshot does about 100.8 before falloff, so any real distance drops it below 100 and the target survives.

What is the AUG armour penetration?

90%, the highest of any CT rifle. The M4A4, M4A1-S and FAMAS all have 70%.

How long is the AUG reload?

About 3.8 seconds, the longest reload of any rifle in CS2.

AUG Weapon stats Rifles CS2