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Guides · Ancient Cave and B Ramp GuideHow the Cave route and B Ramp work on Ancient in CS2, how Ts split B and how CTs cover both entrances.
Guides · Mirage Smokes Every Player Should KnowMirage has a small set of smokes that almost every team uses. Here is what each one does and when to throw it.
Guides · Dust 2 Short A Guide for CS2How A Short on Dust 2 works in CS2, from Xbox and Catwalk to the A platform, and how each side should play it.
Guides · How to Practise Lineups in CS2: A Simple RoutineKnowing a lineup and landing it every time under pressure are different skills. This routine helps you build both.
Guides · Nuke Ramp Guide for CS2How Ramp on Nuke works in CS2, which callouts matter, and how CTs and Ts fight for the main route to lower B site.
Guides · Decoy Grenade Uses in CS2: Cheap Tricks That WorkThe decoy is the cheapest grenade in CS2. It will not win rounds alone, but it can buy you a second of doubt.
Guides · Inferno Apartments Guide for CS2How Inferno Apartments works in CS2, from Second Mid to the Balcony over A, and how both sides should play it.
Guides · CS2 HE Grenade Guide: Damage, Timing and Best UsesThe HE is the only grenade built purely to deal damage. Here is how it works in CS2 and when it is worth $300.
Guides · Mirage Connector and Jungle GuideHow Mirage Connector and Jungle work in CS2, why they decide many A rounds, and how both sides should play them.
Guides · Mirage Window Room Guide for CS2How the Mirage Window position works in CS2, what it sees, how CTs play it and how Ts shut it down.
Guides · Boosting Spots in CS2 ExplainedHow player boosts work in CS2, where some well-known boost callouts are, when boosting helps your team and how to punish it.
Guides · Common Off-Angles in CS2 and When to Use ThemWhat an off-angle is in CS2, how to find one on any map, when it wins you a round and when it gets you killed.