
The Cache Forklift spot is the first cover attackers run into on A site. The game files call it Fork Lift, but nearly every player says Forklift. It sits at the front of the site, right where Ts come out of A Main. That makes it one of the most contested close-range spots on the map.
This guide explains where Forklift is, how both sides use it and how to clear it without losing your entry player. For the full list of names, see our Cache callouts guide.
Where is the Cache Forklift spot?
A site on Cache sits between three landmarks: Quad at the back, Forklift at the front and the A Main entrance. Forklift is front-site cover for anyone entering from Main. The raised area above it is often called Balcony by the community.
Several routes meet near it:
- A Main: the wide T entrance. Lockers is the locker section inside it.
- Squeaky: the room with the blue door, a second T entrance beside Main.
- A Boost and Shroud: the boost spot and corner boxes between Squeaky and Main.
- Highway: a narrow rise that links mid to A, used by CTs to rotate and by Ts to split.
- Truck and Electrical Box: the CT approach to A, often shortened to Elektro.
How CTs use Forklift
Forklift is a close-angle position. A CT here wants a fight at short range, often against a player who is still checking wider spots. It works best as a surprise. If you play it every round, Ts will simply burn you out.
When it works
- On rounds when Ts have been rushing A Main without utility.
- As a one-off after several rounds playing Quad or Truck.
- With a teammate on Highway or Truck ready to trade you.
When to avoid it
- When Ts have molotovs or incendiaries left. Fire is the easiest way to move you.
- When you are alone on A with no rotation coming.
- When Ts have shown a slow, utility-heavy A take earlier in the half.
A useful habit is to take one fight, then fall back. Forklift is a poor place to stay once Ts know you are there. Moving to Quad or toward Truck keeps your team in the round. Our guide to Cache CT positions covers how A players rotate between spots.
How to clear Forklift as a T
Clearing the Cache Forklift area is about removing a close threat before you commit. Do not dry-peek it while also watching Quad and Highway. Split the job.
- Use fire first. A molotov ($400) or incendiary ($500) on Forklift forces the CT to move or take damage. Learn the exact throw from a lineup tool or video in a private server.
- Flash the site. A flash over the entrance blinds a CT who swings out of cover. Our flashbang guide explains timing.
- Give one player the close check. One entry clears Forklift. The second player watches deeper spots such as Quad.
- Smoke the CT routes. Smokes on Highway and the Truck side stop crossfires while you clear close.
If you skip the close check, a CT on Forklift can kill your first player from the side. That often breaks the whole execute. It is cheaper to spend one grenade than to lose your entry.
Which angles matter around Forklift?
Forklift is about close range, but it is never the only threat. When you step out of Main, keep these spots in mind:
| Spot | What it threatens | Typical answer |
|---|---|---|
| Forklift | Close fight at the Main exit | Molotov, flash, dedicated close check |
| Quad | Deep site and post-plant angles | Flash or smoke, then clear from cover |
| Highway | Crossfire from mid side | Smoke, or a player pushing through mid |
| Truck / Elektro | CT rotation and retake angle | Smoke, then hold it after the plant |
| NBK (Corner) | Pocket between Squeaky door and Quad | Check from Squeaky or flash it |
Good crosshair placement helps here. Pre-aim Forklift at head height as you come out, rather than flicking to it late.
Forklift after the plant
Once the bomb is down, Forklift matters less for Ts. Most post-plant players prefer spots with a view of the bomb and a safe escape. CTs retaking may still use the Forklift area as cover while they push in. The bomb timer is 40 seconds, and a defuse takes 10 seconds, or 5 with a kit. Plan your post-plant around those numbers. For general principles, see our retake guide.
Is Cache in the CS2 map pool?
Cache returned to CS2 in April 2026 as a rebuilt version of FMPONE's classic map. It later replaced Overpass in the Active Duty pool, in time for Premier Season 5 in July 2026. That was still the case when we checked on 1 November 2026. Map pools change, so check the in-game list before you queue. Valve also made small cover changes around A for the rebuild, so test Forklift yourself rather than trusting old CS:GO videos.
Sources and checks
Callout names and locations were checked on 1 November 2026 against the CSDB Cache map page, which pulls official names from the game files. The map pool change was checked against GINX's report on Cache returning to Active Duty. CSDB notes that it does not track map geometry daily, so confirm small cover details on a private server after each update.
Frequently asked questions
Is it called Forklift or Fork Lift on Cache?
The game files use Fork Lift, but most players say Forklift. Both mean the same front-site cover on A.
What is the best way to clear Forklift on Cache?
Use a molotov or incendiary and a flash, and give one player the close check. Practise the exact throws in a private server.
Should CTs play Forklift every round?
No. It is a surprise spot. Mix it with Quad, Truck and Highway so Ts cannot predict you.


