Guides

Cache Heaven Guide: Positions, Angles and How to Clear It

Heaven is the raised wooden platform above B on Cache. Learn how CTs use it, how Ts take it away and how it links to Rafters and Headshot.

Cache Heaven Guide: Positions, Angles and How to Clear It – Strikeistan CS2 guide

Cache Heaven is the raised wooden platform above B site. CTs reach it from CT Hall, and it leads onto Rafters, a raised metal walkway. From up there, a defender looks down on B Main and the site. It is often the strongest angle on B. This guide covers how CTs play Heaven, how Ts take it away and how it links with nearby spots.

Where is Heaven on Cache?

Heaven sits on the CT side of B. It connects to CT Hall, so CTs can reach it quickly from spawn. Rafters runs on from it. Below the Heaven side is a lower spot called Headshot, which gives a head-height angle.

That means a B fight can involve three heights: Heaven and Rafters up high, Headshot low, and the site floor. For the full layout, see the Cache map guide. For radar names, see Cache callouts.

Why is Heaven so strong?

  • Height: Ts entering from B Main have to look up while also checking the ground.
  • Escape route: the link to CT Hall lets a CT fall back after a shot.
  • Rotation: it is close to CT spawn, so it can be filled fast.

The downside is that everyone knows about it. A strong position that is always used becomes predictable. Good Ts will flash or smoke it every time.

How should CTs play Cache Heaven?

  1. Take one shot, then move. After a kill or a hit, step back towards CT Hall or Rafters. Re-peeking the same angle is how Heaven players die.
  2. Turn away from flashes. When you hear a flash, turn or step out of view. Our flashbang guide explains how flashes work in CS2.
  3. Work with Checkers. A partner in Checkers makes a crossfire. If Ts focus on Heaven, Checkers gets the open shot.
  4. Vary your spot. Use Rafters or Headshot sometimes. See off-angles in CS2 for when that pays off.
  5. Play the retake if needed. Against a full execute, falling back through CT Hall can save your life for a retake.

An AWP ($4,750) can be strong in Heaven, but the escape route matters even more for a sniper. For more ideas, see the Cache CT positions guide.

How do Ts clear Heaven?

  1. Deny the view first. A smoke on Heaven blocks the platform. The exact lineup should be learnt with a lineup tool or video in a private server.
  2. Flash before the swing. If you are not smoking it, flash it. A teammate in Sun Room can help, since its window lets you throw onto B site.
  3. Clear high and low. One player checks Heaven and Rafters. Another checks Headshot and the floor.
  4. Do not stand under it. If the smoke fades, players standing below Heaven are easy targets.
  5. Add pressure from Checkers. A split through Vents makes the Heaven CT choose which way to look.

The Cache B Main guide shows how this fits into a full B entry.

Heaven after the plant

After a B plant, CTs often retake from Heaven because of its height and fast access. Ts should expect it. Hold an angle that covers the platform, or use a Molotov to deny it. CTs have 40 seconds to defuse, and a defuse takes 10 seconds, or 5 with a kit. Our post-plant guide has more.

Common Heaven mistakes

  • CTs re-peeking after the first shot.
  • Ts entering B with no utility on Heaven.
  • Calling "Heaven" when the enemy is in Headshot.
  • CTs staying up after Checkers has fallen.

Practise Heaven in a private server

Stand on Heaven and look towards B Main, then walk to Rafters and Headshot and compare the views. Next, go to B Halls and Sun Room as a T and see which parts of the platform you can hit with utility. The CS2 rebuild is not identical to the old CS:GO map, so test every line yourself. Ten minutes of walking will make your calls and your peeks far more confident.

Sources and checks

Callout names and connections in this guide were checked on 1 November 2026 against CSDB's Cache callouts page and TotalCSGO's Cache callouts. Cache's return to Active Duty on 8 July 2026, replacing Overpass, was checked against the Season 5 patch notes summary. The CS2 map is FMPONE's rebuild and Valve has patched it since release, so confirm sightlines in a private server before relying on them.

Frequently asked questions

How do you get to Heaven on Cache?

CTs reach Heaven from CT Hall. It is a wooden platform above B site that leads onto Rafters.

What is the difference between Heaven and Headshot?

Heaven is the raised platform. Headshot is a lower spot under the Heaven side with a head-height angle. Always call which one.

How should Ts deal with Heaven?

Smoke or flash it before entering B, then clear high and low angles with two players. A Vents split also helps.

Cache Maps B site Heaven Positioning