Blog

Guides

How-to guides for Counter-Strike 2.

Guides

How Many Grenades Can You Carry in CS2? Limits, Pickups and Drops – Strikeistan CS2 guideGuides · How Many Grenades Can You Carry in CS2? Limits, Pickups and DropsThe short answer is four. This guide covers the edge cases: per-type caps, pickups, drops, death drops and the server settings behind the limit.How Long Does a Smoke Last in CS2? – Strikeistan CS2 guideGuides · How Long Does a Smoke Last in CS2?A CS2 smoke gives roughly 18 seconds of cover after it blooms. Here is how that window works and how to plan around it.Vertigo B Site Smokes: Execute Lineups for CS2 – Strikeistan CS2 guideGuides · Vertigo B Site Smokes: Execute Lineups for CS2How to smoke off Vertigo B in CS2: the Generator pair and CT spawn smoke for Ts, the CT answers on B Stairs, and how to time a fast hit.Vertigo A Site Smokes: Execute Lineups for CS2 – Strikeistan CS2 guideGuides · Vertigo A Site Smokes: Execute Lineups for CS2The smokes that make a Vertigo A execute work in CS2, how CTs use smokes to hold Ramp, and how to practise the throws offline.Train HE Grenade Spots: Where Nades Get Value – Strikeistan CS2 guideGuides · Train HE Grenade Spots: Where Nades Get ValueWhere HE grenades do real work on Train in CS2: tight stacks, narrow routes, smoke clears and chip damage before a retake.Train Smokes for CS2: The Essential Lineups – Strikeistan CS2 guideGuides · Train Smokes for CS2: The Essential LineupsThe core Train smokes for the CS2 remake, grouped by area, with what each one blocks and how to practise the lineups yourself.Train Retake Utility: Smokes and Mollies for CTs – Strikeistan CS2 guideGuides · Train Retake Utility: Smokes and Mollies for CTsA CT utility plan for Train retakes in CS2: what each position should carry, what to keep unused, and the order to throw it when the bomb is down.Train Molotovs: Lineups to Clear Common Spots – Strikeistan CS2 guideGuides · Train Molotovs: Lineups to Clear Common SpotsWhere Molotovs and incendiaries do real work on Train in CS2, for Ts on A and B, for CTs stalling a push, and after the plant.Train Flashes: Pop Flashes for Every Site – Strikeistan CS2 guideGuides · Train Flashes: Pop Flashes for Every SiteWhere flashes do the most work on Train in CS2, for Ts hitting A or B and for CTs pushing or retaking, plus how to practise them safely.Train B Site Smokes: Execute Lineups for CS2 – Strikeistan CS2 guideGuides · Train B Site Smokes: Execute Lineups for CS2The smokes that make a Train B execute work in CS2, when to throw them from B Halls, and how the post-plant smoke holds the site.Train A Site Smokes: Execute Lineups for CS2 – Strikeistan CS2 guideGuides · Train A Site Smokes: Execute Lineups for CS2How to smoke off Train A in the CS2 remake: the four smokes that matter, who throws them, when, and what to do once they land.Overpass HE Grenade Spots: Where Nades Get Value – Strikeistan CS2 guideGuides · Overpass HE Grenade Spots: Where Nades Get ValueWhere HE grenades earn their $300 on Overpass: CT anti-push nades, T finishing nades and post-plant damage.