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CZ75-Auto Stats in CS2: Damage, Fire Rate and Armour Penetration

The CZ75-Auto data sheet: damage, armour penetration, full-auto fire rate, tiny ammo pool, reload, speed, price and the kill reward change from April 2024.

CZ75-Auto Stats in CS2: Damage, Fire Rate and Armour Penetration – Strikeistan CS2 guide

These CZ75 stats were checked on 2 November 2026 against csdb.gg, metabot.gg and the 25 April 2024 CS2 patch notes. This is a numbers page. It covers each value, what it means, and how the CZ75-Auto ranks among pistols. For buy timing and how to play it, read our CZ75-Auto guide.

CZ75 stats table

StatValue
Price$500 (both sides)
Kill reward (Competitive)$300 ($150 in Casual)
Base damage31
Headshot multiplier4x
Armour penetration77.65%
Fire modeFully automatic
Fire rate600 RPM (0.10 s between shots)
Magazine / reserve12 / 12
Reload time2.7 s
Movement speed240 units per second
Range modifier0.85 per 500 units
Wall penetration rating1

One source conflict is worth flagging. At the time of checking, csdb.gg still showed a $100 kill reward. The 25 April 2024 patch notes raised it to $300 in Competitive and $150 in Casual, and metabot.gg lists $300. We use $300. Metabot rounds armour penetration to 77.6%.

What do the CZ75 stats mean?

The CZ75-Auto is the only fully automatic pistol in CS2. At 600 RPM it fires every 0.10 seconds, faster than any other sidearm. On paper that gives about 310 damage per second against an unarmoured chest.

The catch is ammo. Twelve rounds per magazine and one spare magazine gives 24 bullets in total. At full speed, a magazine lasts about 1.2 seconds of continuous fire. The 2.7 second reload is the second longest of the pistols we checked, behind only the Dual Berettas.

Per bullet, the gun is mid-table. Base damage is 31 and armour penetration is 77.65%, so an armoured chest hit lands for about 24. A helmeted headshot deals about 96 at point blank. Like the P250, that falls just short of a one-shot kill on a full-health player.

How the CZ75 compares with other pistols

PistolSidePriceDamageArmour penRPMMag / reserveSpeed (u/s)
Glock-18T$2003047%40020/120240
USP-SCT$2003550.5%35312/24240
P2000CT$2003550.5%35313/52240
P250Both$3003863.5%40013/26240
Dual BerettasBoth$3003852%50030/120240
Five-SeveNCT$5003291.15%40020/100240
Tec-9T$5003390.6%50018/90240
CZ75-AutoBoth$5003177.65%60012/12240
Desert EagleBoth$7005393.2%2677/35230
R8 RevolverBoth$6008693.2%1208/16180

Among the $500 pistols, the CZ75-Auto trades depth for speed. It fires 20% faster than the Tec-9 and 50% faster than the Five-SeveN. It has the lowest base damage of the three and much lower armour penetration. Its 24 total rounds tie with the R8 Revolver for the smallest pool of any pistol.

Armoured damage per bullet across the class

PistolChest, unarmouredChest, KevlarHead, unarmouredHead, helmet
Glock-183014.112056.4
USP-S / P20003517.714070.7
P2503824.115296.5
Dual Berettas3819.815279.0
Five-SeveN3229.2128116.7
Tec-93329.9132119.6
CZ75-Auto3124.112496.3
Desert Eagle5349.4206.7192.6
R8 Revolver8680.2344320.6

These are our calculations from base damage, headshot multiplier and armour penetration, at point blank. Four armoured chest hits come to about 97, so a fifth hit or one headshot is needed. See our armour penetration explainer for how this works.

CZ75 damage over distance

Distance (units / metres)Body, unarmouredHead, unarmouredHead, helmet
0 u / 0 m31.0124.096.3
500 u / 12.7 m26.3105.481.8
1000 u / 25.4 m22.489.669.6
1500 u / 38.1 m19.076.259.1

Each 500 units, about 12.7 metres, multiplies damage by 0.85. These rows are calculated from that modifier, so small in-game rounding differences are possible. Our guide to damage falloff explains the rule.

Price and the April 2024 reward change

The CZ75-Auto costs $500. Before 25 April 2024 it paid only $100 per kill, which made it a weaker economic buy than other pistols. Since that patch it pays the standard $300, so two kills now cover the price. The CS2 kill rewards page lists rewards for every weapon type.

Sources and checks

All stats on this page were checked on 2 November 2026 against csdb.gg and cross-checked with metabot.gg. Kill rewards follow the 25 April 2024 CS2 patch notes, which changed the CZ75-Auto and XM1014 rewards. Derived numbers (armoured damage, falloff and fire intervals) are our own arithmetic from those listed values, not in-game tests. Valve can change weapon values in any update, so check the latest patch notes if a number looks off.

Frequently asked questions

Is the CZ75-Auto kill reward still $100?

No. The 25 April 2024 patch raised it to $300 in Competitive and $150 in Casual.

How many bullets does the CZ75-Auto have?

12 in the magazine and 12 in reserve, so 24 in total.

What is the CZ75-Auto fire rate?

600 rounds per minute in full auto, the fastest of any CS2 pistol.

CZ75-Auto Pistols Weapon stats CS2