
Inferno Pit is one of the best-known spots on the map. It is a sunken area on the A site, sitting below Balcony. CTs use it as an anchor, and Ts use it after a plant. Because both sides want it, knowing how to play and clear Pit is a core Inferno skill.
This guide is about Pit only. For the whole site, read our Inferno A site guide.
Where is Inferno Pit?
Pit sits at the edge of A, lower than the rest of the site. Balcony and the Close Apartments exit are above it. Community callout pages also name two smaller parts:
- Dosia: the deepest corner of Pit, named after a well-known pro grenade.
- Cemetery: the walled patch at the back of Pit that faces Balcony.
The full list of names is in our Inferno callouts guide.
Which angles does a CT hold from Pit?
A CT in Pit usually looks toward Short and the Truck side. Being low makes your head a smaller target for players coming up from Short. You also get a view of players stepping onto the site.
The weak points are above and behind. Ts dropping from Balcony or appearing from Apartments can catch you from a high angle. That is why Pit works best when a teammate controls Apartments or holds Library.
Making Pit harder to read
- Shift between the front edge and deeper corners from round to round.
- Do not peek the same way twice after getting a kill.
- Listen for footsteps in Apartments above you.
Our holding angles guide explains why small changes beat a perfect spot.
When should a CT leave Pit?
Pit is a commitment. Once Ts take Short and Balcony together, getting out is hard. Leave or fall back when:
- A molotov lands on you and you have no safe exit path.
- Your teammate in Apartments dies or calls a big push.
- You hear many Ts and the plan is to save or retake.
Dying in Pit with full utility helps nobody. Trading your position for time is often the better play.
How do Ts clear Inferno Pit?
Ts rarely walk into Pit blind. A few methods work well:
- Molotov it. A molotov ($400) or incendiary ($500) into Pit forces the CT to move or take damage.
- Check it from two angles. One player from Short and one from Balcony leaves a CT nowhere to hide.
- Flash before peeking. A pop flash over the site helps whoever enters first.
Exact lineups should be practised with a lineup tool or video in a private server, not guessed in a live match. Our CS2 molotov guide covers how fire spreads and how long it lasts.
Using Pit after the plant
After planting on A, a T in Pit is hard to see from Arch and Library. It is also hard to clear without utility. That makes it a great post-plant spot. The catch is that you need to hear or see the defuse. Use sound and watch for smokes on the bomb.
CTs retaking A should treat Pit as a likely T spot. Throw a molotov or HE before peeking, and enter with a teammate. The bomb timer is 40 seconds. A kit cuts the defuse from 10 seconds to 5. See CS2 post-plant and CS2 retakes.
Pit as part of a team setup
Pit works best when it is not alone. A teammate in Apartments stops Ts reaching Balcony quietly. A player in Library or Arch can trade you if you die. Agree on who calls first contact and when you fall back. That way one lost duel does not mean a lost site.
Common Pit mistakes
- Staying after a molotov. Fire damage adds up fast.
- Ignoring Balcony. The high angle is how most Pit players die.
- Peeking Short alone with no teammate to trade.
- Forgetting Pit on the retake. Always clear it.
Sources and checks
Pit, Dosia and Cemetery descriptions were checked on 1 November 2026 against csdb.gg Inferno callouts and TotalCSGO Inferno callouts. csdb.gg listed Inferno as an Active Duty map after its July 2026 review, but the pool can change, so check the official Counter-Strike news page before relying on it.
Frequently asked questions
Why is it called Pit on Inferno?
It is a lowered, sunken part of A site. The name simply describes the shape of the area.
What is Dosia on Inferno?
Dosia is a community name for the deepest corner of Pit. It comes from a grenade linked to a pro player.
How do I clear Pit as a T?
Use a molotov or check it from Short and Balcony at the same time. Avoid walking in without utility.


