Guides

MAC-10 Guide for CS2: When to Buy It and How to Use It

The MAC-10 is the cheapest T-side SMG and a staple of force-buys. Here is when to buy it and how to play its fast, close-range style.

MAC-10 Guide for CS2: When to Buy It and How to Use It – Strikeistan CS2 guide

This MAC-10 guide explains when the T-side SMG is the right buy and how to win fights with it. At $1,050, the MAC-10 is the cheapest SMG for Terrorists. It fires fast, moves fast and pays $600 per kill. Those traits make it a common force-buy and anti-eco weapon.

For a comparison with the CT side's SMG, see our MAC-10 vs MP9 post. This page focuses on T-side buy timing and fighting style.

What are the MAC-10 stats in CS2?

The values below come from the csdb.gg weapon database. Patches can change them.

StatValue
SideT only
Price$1,050
Kill reward$600 (competitive)
Base damage29
Armour penetration57.5%
Magazine / reserve30 / 100
Fire rate800 RPM
Reloadabout 2.6 s
Movement speed240 units/s

Two stats shape how it plays. First, its moving inaccuracy is close to its standing inaccuracy, so it stays usable on the move at close range. Second, its armour penetration is low. Against full armour, it takes more bullets to kill, and a helmeted headshot does about 67 damage.

When should you buy the MAC-10?

Force-buys

When the team cannot afford rifles but wants to fight, the MAC-10 plus armour is a classic T force. It is cheap enough to leave money for a little utility. Our force-buy guide explains when forcing makes sense.

Second round after a pistol win

After winning the pistol round, many T sides buy SMGs against the CT eco. The $600 kill reward builds money quickly toward a full rifle buy. See our kill rewards guide for how SMG rewards compare.

Anti-eco rounds

Against saving or pistol-only CTs, armour penetration matters less. The MAC-10 shreds unarmoured or lightly armoured players and earns double the rifle kill reward.

When should you skip the MAC-10?

Skip it when you can afford a rifle and the enemy has full armour. A rifle wins mid- and long-range fights far more often. Skip it on rounds where your role means holding long angles, such as watching a wide lane while the team executes elsewhere. And skip it if buying it means no armour.

MAC-10 guide to fighting: how do you use it well?

  • Close the distance. The gun is strongest within short to medium range. Use smokes, flashes and corners to get close.
  • Move with purpose. You can shoot while moving at close range, but stopping still improves accuracy at medium range.
  • Aim at the chest and head. At 800 RPM, a tight spray on the upper body kills quickly. Keep crosshair placement at head level.
  • Burst at range. Further out, short bursts keep shots grouped.
  • Trade with teammates. SMG pushes work best in pairs, so one player can trade the other.

Which mistakes waste the MAC-10?

The biggest mistake is taking long duels against rifles. You will lose most of them. Another is spraying the full magazine at range, which wastes bullets and leaves you reloading.

A third mistake is playing too passively. The MAC-10 is built for aggression. Holding a long angle and waiting gives the CT rifle the range advantage.

MAC-10 or another T-side option?

On a force-buy, the main alternatives are a Tec-9 with armour or a shotgun. The Tec-9 is cheaper and can one-tap helmets up close, but it needs precise taps. The MAC-10 is more forgiving because it sprays at 800 rounds per minute.

Shotguns such as the Nova earn more per kill but have far less range. Other SMGs cost more and may handle range better. For a full comparison, our best SMG guide ranks the options. In most force-buys, the MAC-10 is the cheapest SMG that still lets your team buy armour and some utility.

How to practise with the MAC-10

Use a private match with bots and practise spraying at close and medium range. Notice how the spread grows at distance and how much moving changes it. Then practise fast peeks around corners with a short burst. Deathmatch is also useful, since you will meet many close fights.

Sources and checks

Stats, price and kill reward were checked on 2 November 2026 against csdb.gg MAC-10 page. The helmet damage figure is our calculation from the listed headshot multiplier and armour penetration, before range falloff.

Frequently asked questions

How much does the MAC-10 cost?

It costs $1,050 and earns $600 per kill in competitive.

Can CTs buy the MAC-10?

No. It is T only. The CT side uses the MP9 in a similar role.

Is the MAC-10 good against armour?

It is weaker against armour, with 57.5% armour penetration. It is strongest against unarmoured or lightly armoured players at close range.

MAC-10 SMGs T Side Weapons