
Nuke Hell is the area directly under Heaven, on the CT side of A site. A ladder in Hell leads up to Heaven, the strongest CT spot on A. Hell also sits next to Lockers and Turn Pike and connects toward the vents. That makes it a key link for CT rotations and a useful hiding place in retakes.
This guide explains what Hell connects to, how CTs use it, and how Ts clear it after a plant. For the full map naming, see the Nuke callouts guide.
What does Nuke Hell connect to?
- Heaven: the raised catwalk over A, reached by the ladder in Hell.
- Lockers: a locker room next to Hell, with a window that looks onto Garage and CT Red.
- Turn Pike: the room between Hell and Ramp.
- Vents: the crawl-space system that links the upper and lower levels.
These links make Hell a crossroads for CTs. A player here can go up to Heaven, toward Outside via Lockers, or down toward B. The Nuke vents guide covers the lower link.
How CTs use Hell
Hell is under the site's main high ground, so it is out of the direct line of most T entries. CTs use that in several ways:
- Hiding from the hit: a CT can wait in Hell while Ts take the site, then come out later.
- Supporting Mini: a CT in Hell can help the player watching the Outside entrance.
- Late retake peeks: after a plant, a CT in Hell can peek once teammates arrive from other sides.
- Getting to Heaven: the ladder lets a CT climb up to Heaven during a fight.
Climbing a ladder under fire is slow, though. Go up when Ts are busy elsewhere, not when they are already aiming at the top.
Which angles should Ts check for Hell?
After Ts take A, Hell is a common place for a CT to hide. Ts who only check Heaven can be shot from below. When you clear A, check:
- The space under Heaven: a CT may be crouched out of sight.
- The ladder: listen for climbing sounds.
- Doors toward Lockers and Turn Pike: CTs rotating from B or Outside may come through.
Clear one angle at a time with a teammate. The crosshair placement guide explains how to pre-aim corners like these.
How to clear Hell as T
- Take the site first. Hell is usually cleared after entry, not before.
- Utility helps. A Molotov or flash into Hell can force a hiding CT out or blind them.
- Clear as a pair. One player watches Heaven and Rafters while the other checks Hell.
- Decide post-plant spots. Some Ts hold Hell to block CTs coming from Lockers or Turn Pike.
Common mistakes
- Clearing Heaven and forgetting the area below it.
- Planting before anyone checks Hell.
- Pushing into Lockers alone after clearing Hell.
Hell as a rotation path
Hell is also a quiet way to move. A CT who starts on A can slip through Hell toward Lockers to help Outside. A B player can come up through Turn Pike to reach A without crossing the open site. Because these paths are short, Ts should not assume A is empty just because the B fight started. Listen for movement near Hell before you plant, and call any footsteps you hear. CTs, for their part, should tell the team when they leave Hell so nobody counts on a player who has gone.
When does Hell matter most?
Hell matters most in two moments. The first is a CT hold on A, where it gives defenders a hidden support spot. The second is a retake, where it gives CTs a close angle onto the bomb. For the timing of CT rotations, read the Nuke rotations guide. If you want grenades for clearing it, learn them with a lineup tool or video in a private server rather than guessing.
Sources and checks
Callout names and connections were checked on 1 November 2026 against csdb.gg's Nuke map guide and TotalCSGO's Nuke callouts, plus Winio's Nuke callouts page. csdb.gg listed Nuke as Active Duty after the July 2026 Season 5 update. Map pools and small geometry details can change with any patch, so confirm in a private server after big updates.
Frequently asked questions
Where is Hell on Nuke?
It is the area directly under Heaven, on the CT side of A site. A ladder in Hell leads up to Heaven.
What does Hell connect to on Nuke?
It sits next to Lockers and Turn Pike, and it connects toward the vents that link A with the lower level.
Why do Ts need to clear Hell?
CTs often hide there during a take or wait there for a retake peek. Skipping it can lose a planted round.


