In short
Each side in CS2 equips one starting pistol, four more pistols, five mid-tier weapons (SMGs and heavy) and five rifles, plus a knife, gloves and the Zeus x27.
Loadout slots per side
Each side equips one starting pistol, four more pistols, five mid-tier weapons (SMGs and heavy) and five rifles, plus knife, gloves and Zeus. Some weapons share a slot, like the M4A4 and M4A1-S on CT, or the USP-S and P2000.
What each class is for
- Pistols: pistol rounds and eco rounds.
- SMGs: cheaper rounds and close range, with higher kill rewards in casual economy terms.
- Heavy: shotguns and machine guns, situational.
- Rifles: the standard full-buy weapons.
- Snipers: long-range picks.
Why no stat tables?
Damage, prices and fire rates change with updates. We will add them only from Valve's published data with a date, not from memory.
Plan your slots in the loadout builder.