Guide

Weapon Categories

CS2 groups weapons into categories and lets each side equip a set number per category. This is how the loadout works.

By the Strikeistan editorial team · Updated 2026-11-01

In short

Each side in CS2 equips one starting pistol, four more pistols, five mid-tier weapons (SMGs and heavy) and five rifles, plus a knife, gloves and the Zeus x27.

Loadout slots per side

Each side equips one starting pistol, four more pistols, five mid-tier weapons (SMGs and heavy) and five rifles, plus knife, gloves and Zeus. Some weapons share a slot, like the M4A4 and M4A1-S on CT, or the USP-S and P2000.

What each class is for

  • Pistols: pistol rounds and eco rounds.
  • SMGs: cheaper rounds and close range, with higher kill rewards in casual economy terms.
  • Heavy: shotguns and machine guns, situational.
  • Rifles: the standard full-buy weapons.
  • Snipers: long-range picks.

Why no stat tables?

Damage, prices and fire rates change with updates. We will add them only from Valve's published data with a date, not from memory.

Plan your slots in the loadout builder.

Weapon Categories: questions

Can T and CT use the same weapons?

Many are shared, but several are side-specific (for example the AK-47 for T and the M4s for CT).