
These Dual Berettas stats were checked on 2 November 2026 against csdb.gg and metabot.gg. Below is every number that matters, what it means, and how it compares with the other pistols. If you want buy situations and play tips, our Dual Berettas guide covers that side.
Dual Berettas stats table
| Stat | Value |
|---|---|
| Price | $300 (both sides) |
| Kill reward (Competitive) | $300 |
| Base damage | 38 |
| Headshot multiplier | 4x |
| Armour penetration | 52% (see note) |
| Fire rate | 500 RPM (0.12 s between shots) |
| Magazine / reserve | 30 / 120 |
| Reload time | 3.77 s |
| Movement speed | 240 units per second |
| Range modifier | 0.79 per 500 units |
| Wall penetration rating | 1 |
One value differs between sources. csdb.gg lists 52% armour penetration, while metabot.gg shows 57.5%. Older wiki damage tables give a helmeted headshot of 77 from a 148 unarmoured hit, a ratio of about 52%. We use 52% here, but treat the exact figure as slightly uncertain.
What do the Dual Berettas stats mean in practice?
Each bullet hits as hard as a P250 bullet, at 38 base damage. The difference shows up once armour is involved. With 52% penetration, a Kevlar chest hit drops to about 20. A helmeted headshot lands for roughly 79 at point blank. That is far from a one-tap.
The gun makes up for it with volume. At 500 RPM you can fire every 0.12 seconds, the same pace as the Tec-9. Thirty rounds per magazine is the largest load of any pistol. With 120 in reserve you carry 150 rounds in total, the most of any pistol.
The costs are range and reload. A range modifier of 0.79 is tied with the Tec-9 for the steepest falloff of the pistols we checked. The 3.77 second reload is the longest we found, about a second slower than the CZ75-Auto's 2.7 seconds.
How the Dual Berettas compare with other pistols
| Pistol | Side | Price | Damage | Armour pen | RPM | Mag / reserve | Speed (u/s) |
|---|---|---|---|---|---|---|---|
| Glock-18 | T | $200 | 30 | 47% | 400 | 20/120 | 240 |
| USP-S | CT | $200 | 35 | 50.5% | 353 | 12/24 | 240 |
| P2000 | CT | $200 | 35 | 50.5% | 353 | 13/52 | 240 |
| P250 | Both | $300 | 38 | 63.5% | 400 | 13/26 | 240 |
| Dual Berettas | Both | $300 | 38 | 52% | 500 | 30/120 | 240 |
| Five-SeveN | CT | $500 | 32 | 91.15% | 400 | 20/100 | 240 |
| Tec-9 | T | $500 | 33 | 90.6% | 500 | 18/90 | 240 |
| CZ75-Auto | Both | $500 | 31 | 77.65% | 600 | 12/12 | 240 |
| Desert Eagle | Both | $700 | 53 | 93.2% | 267 | 7/35 | 230 |
| R8 Revolver | Both | $600 | 86 | 93.2% | 120 | 8/16 | 180 |
On raw damage per second the Dual Berettas look strong. 38 damage at 500 RPM works out to about 317 per second on paper. Only the CZ75-Auto comes close, at about 310. That figure assumes every bullet lands on an unarmoured chest, which rarely happens. Once armour enters, the Five-SeveN and Tec-9 deliver more per hit.
Armoured damage per bullet across the class
| Pistol | Chest, unarmoured | Chest, Kevlar | Head, unarmoured | Head, helmet |
|---|---|---|---|---|
| Glock-18 | 30 | 14.1 | 120 | 56.4 |
| USP-S / P2000 | 35 | 17.7 | 140 | 70.7 |
| P250 | 38 | 24.1 | 152 | 96.5 |
| Dual Berettas | 38 | 19.8 | 152 | 79.0 |
| Five-SeveN | 32 | 29.2 | 128 | 116.7 |
| Tec-9 | 33 | 29.9 | 132 | 119.6 |
| CZ75-Auto | 31 | 24.1 | 124 | 96.3 |
| Desert Eagle | 53 | 49.4 | 206.7 | 192.6 |
| R8 Revolver | 86 | 80.2 | 344 | 320.6 |
These are our calculations from base damage, headshot multiplier and armour penetration. They show point-blank hits only. Five Kevlar chest hits at about 19.8 each come to roughly 99, so whether five or six are needed depends on rounding and hit location. Read more in our armour penetration explainer.
Dual Berettas damage over distance
| Distance (units / metres) | Body, unarmoured | Head, unarmoured | Head, helmet |
|---|---|---|---|
| 0 u / 0 m | 38.0 | 152.0 | 79.0 |
| 500 u / 12.7 m | 30.0 | 120.1 | 62.4 |
| 1000 u / 25.4 m | 23.7 | 94.9 | 49.3 |
| 1500 u / 38.1 m | 18.7 | 74.9 | 39.0 |
Damage drops by the 0.79 modifier every 500 units, about 12.7 metres. By 25 metres a body shot is down to roughly 24 damage. These numbers are calculated, not measured, so small rounding gaps are possible. Our guide to damage falloff explains the curve.
Price and kill reward
The Dual Berettas cost $300 and pay $300 per kill. One kill pays for the gun. You can compare that with every other weapon in our CS2 weapon prices list.
Sources and checks
All stats on this page were checked on 2 November 2026 against csdb.gg and cross-checked with metabot.gg. Kill rewards follow the 25 April 2024 CS2 patch notes, which changed the CZ75-Auto and XM1014 rewards. Derived numbers (armoured damage, falloff and fire intervals) are our own arithmetic from those listed values, not in-game tests. Valve can change weapon values in any update, so check the latest patch notes if a number looks off.
Frequently asked questions
How much ammo do the Dual Berettas have?
30 rounds per magazine and 120 in reserve, the biggest magazine of any CS2 pistol.
What is the Dual Berettas reload time?
csdb.gg lists 3.77 seconds, the longest reload of the pistols we checked.
Can the Dual Berettas one-shot a helmet?
No. By our calculation a point-blank helmeted headshot deals about 79 damage.


