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Five-SeveN Stats in CS2: Damage, Fire Rate and Armour Penetration

The Five-SeveN data sheet: damage, armour penetration, fire rate, ammo, reload, speed and price, plus the distance at which a helmet headshot stops being lethal.

Five-SeveN Stats in CS2: Damage, Fire Rate and Armour Penetration – Strikeistan CS2 guide

These Five-SeveN stats were checked on 2 November 2026 against csdb.gg and metabot.gg. This page is a reference sheet. It lists each value, explains it, and ranks it against the other pistols. For when to buy it and how CTs use it, see our Five-SeveN guide. For a head-to-head with the T-side equivalent, read Tec-9 vs Five-SeveN.

Five-SeveN stats table

StatValue
Price$500 (CT only)
Kill reward (Competitive)$300
Base damage32
Headshot multiplier4x
Armour penetration91.15%
Fire rate400 RPM (0.15 s between shots)
Magazine / reserve20 / 100
Reload time2.2 s
Movement speed240 units per second
Range modifier0.81 per 500 units
Wall penetration rating1

Metabot rounds armour penetration to 91.1%. Every other value above matches across both sources, except reload time, which only csdb.gg lists.

What do the Five-SeveN stats tell you?

The base damage of 32 looks modest. It is lower than the P250 and Dual Berettas. The real story is armour penetration. At 91.15%, almost all of that damage reaches health through Kevlar. An armoured chest hit still deals about 29.

That makes the helmet maths work. A point-blank headshot deals 128 unarmoured, or about 117 through a helmet. Both are one-shot kills on a full-health player.

Fire rate is 400 RPM, the same as the P250 and Glock-18. The 20-round magazine is generous for a $500 pistol. With 100 in reserve you carry 120 rounds, behind only the Dual Berettas and Glock-18.

When does a Five-SeveN headshot stop killing through a helmet?

Damage drops by the 0.81 range modifier every 500 units, roughly 12.7 metres. Using that rule, the helmeted headshot falls below 100 at about 370 units, or roughly 9 metres. Past that point a full-health, helmeted target survives one headshot. This is our calculation from the listed modifier, not an in-game test, so treat it as approximate.

Distance (units / metres)Body, unarmouredHead, unarmouredHead, helmet
0 u / 0 m32.0128.0116.7
500 u / 12.7 m25.9103.794.5
1000 u / 25.4 m21.084.076.5
1500 u / 38.1 m17.068.062.0

For the wider rule behind these curves, see damage falloff in CS2.

How the Five-SeveN compares with other pistols

PistolSidePriceDamageArmour penRPMMag / reserveSpeed (u/s)
Glock-18T$2003047%40020/120240
USP-SCT$2003550.5%35312/24240
P2000CT$2003550.5%35313/52240
P250Both$3003863.5%40013/26240
Dual BerettasBoth$3003852%50030/120240
Five-SeveNCT$5003291.15%40020/100240
Tec-9T$5003390.6%50018/90240
CZ75-AutoBoth$5003177.65%60012/12240
Desert EagleBoth$7005393.2%2677/35230
R8 RevolverBoth$6008693.2%1208/16180

Among the $500 pistols, the Five-SeveN has the most ammo and the best armour penetration, if only by half a point over the Tec-9. The Tec-9 edges it on damage per bullet (33) and fire rate (500 RPM) but has 2 fewer rounds per magazine. The CZ75-Auto fires faster again but carries only 24 rounds in total. The Desert Eagle hits much harder, but costs $200 more and holds 7 rounds.

Armoured damage per bullet across the class

PistolChest, unarmouredChest, KevlarHead, unarmouredHead, helmet
Glock-183014.112056.4
USP-S / P20003517.714070.7
P2503824.115296.5
Dual Berettas3819.815279.0
Five-SeveN3229.2128116.7
Tec-93329.9132119.6
CZ75-Auto3124.112496.3
Desert Eagle5349.4206.7192.6
R8 Revolver8680.2344320.6

We calculated these from base damage, headshot multiplier and armour penetration. Point-blank chest and head only. Note how close the Five-SeveN and Tec-9 rows are. Our armour penetration explainer covers how the reduction works.

Price and kill reward

The Five-SeveN costs $500 and pays the standard $300 pistol reward in Competitive. Two kills cover the cost. It is CT-only. The T side gets the Tec-9 at the same price. See all buy prices in our CS2 weapon prices list.

Sources and checks

All stats on this page were checked on 2 November 2026 against csdb.gg and cross-checked with metabot.gg. Kill rewards follow the 25 April 2024 CS2 patch notes, which changed the CZ75-Auto and XM1014 rewards. Derived numbers (armoured damage, falloff and fire intervals) are our own arithmetic from those listed values, not in-game tests. Valve can change weapon values in any update, so check the latest patch notes if a number looks off.

Frequently asked questions

Can the Five-SeveN one-tap a helmet in CS2?

Yes, at close range. A point-blank helmeted headshot deals about 117 by our calculation. Falloff takes it below 100 at roughly 9 metres.

What is the Five-SeveN armour penetration?

91.15% according to csdb.gg, rounded to 91.1% on metabot.gg.

How much does the Five-SeveN cost?

$500, and it is only available to Counter-Terrorists.

Five-SeveN Pistols Weapon stats CS2