
These Five-SeveN stats were checked on 2 November 2026 against csdb.gg and metabot.gg. This page is a reference sheet. It lists each value, explains it, and ranks it against the other pistols. For when to buy it and how CTs use it, see our Five-SeveN guide. For a head-to-head with the T-side equivalent, read Tec-9 vs Five-SeveN.
Five-SeveN stats table
| Stat | Value |
|---|---|
| Price | $500 (CT only) |
| Kill reward (Competitive) | $300 |
| Base damage | 32 |
| Headshot multiplier | 4x |
| Armour penetration | 91.15% |
| Fire rate | 400 RPM (0.15 s between shots) |
| Magazine / reserve | 20 / 100 |
| Reload time | 2.2 s |
| Movement speed | 240 units per second |
| Range modifier | 0.81 per 500 units |
| Wall penetration rating | 1 |
Metabot rounds armour penetration to 91.1%. Every other value above matches across both sources, except reload time, which only csdb.gg lists.
What do the Five-SeveN stats tell you?
The base damage of 32 looks modest. It is lower than the P250 and Dual Berettas. The real story is armour penetration. At 91.15%, almost all of that damage reaches health through Kevlar. An armoured chest hit still deals about 29.
That makes the helmet maths work. A point-blank headshot deals 128 unarmoured, or about 117 through a helmet. Both are one-shot kills on a full-health player.
Fire rate is 400 RPM, the same as the P250 and Glock-18. The 20-round magazine is generous for a $500 pistol. With 100 in reserve you carry 120 rounds, behind only the Dual Berettas and Glock-18.
When does a Five-SeveN headshot stop killing through a helmet?
Damage drops by the 0.81 range modifier every 500 units, roughly 12.7 metres. Using that rule, the helmeted headshot falls below 100 at about 370 units, or roughly 9 metres. Past that point a full-health, helmeted target survives one headshot. This is our calculation from the listed modifier, not an in-game test, so treat it as approximate.
| Distance (units / metres) | Body, unarmoured | Head, unarmoured | Head, helmet |
|---|---|---|---|
| 0 u / 0 m | 32.0 | 128.0 | 116.7 |
| 500 u / 12.7 m | 25.9 | 103.7 | 94.5 |
| 1000 u / 25.4 m | 21.0 | 84.0 | 76.5 |
| 1500 u / 38.1 m | 17.0 | 68.0 | 62.0 |
For the wider rule behind these curves, see damage falloff in CS2.
How the Five-SeveN compares with other pistols
| Pistol | Side | Price | Damage | Armour pen | RPM | Mag / reserve | Speed (u/s) |
|---|---|---|---|---|---|---|---|
| Glock-18 | T | $200 | 30 | 47% | 400 | 20/120 | 240 |
| USP-S | CT | $200 | 35 | 50.5% | 353 | 12/24 | 240 |
| P2000 | CT | $200 | 35 | 50.5% | 353 | 13/52 | 240 |
| P250 | Both | $300 | 38 | 63.5% | 400 | 13/26 | 240 |
| Dual Berettas | Both | $300 | 38 | 52% | 500 | 30/120 | 240 |
| Five-SeveN | CT | $500 | 32 | 91.15% | 400 | 20/100 | 240 |
| Tec-9 | T | $500 | 33 | 90.6% | 500 | 18/90 | 240 |
| CZ75-Auto | Both | $500 | 31 | 77.65% | 600 | 12/12 | 240 |
| Desert Eagle | Both | $700 | 53 | 93.2% | 267 | 7/35 | 230 |
| R8 Revolver | Both | $600 | 86 | 93.2% | 120 | 8/16 | 180 |
Among the $500 pistols, the Five-SeveN has the most ammo and the best armour penetration, if only by half a point over the Tec-9. The Tec-9 edges it on damage per bullet (33) and fire rate (500 RPM) but has 2 fewer rounds per magazine. The CZ75-Auto fires faster again but carries only 24 rounds in total. The Desert Eagle hits much harder, but costs $200 more and holds 7 rounds.
Armoured damage per bullet across the class
| Pistol | Chest, unarmoured | Chest, Kevlar | Head, unarmoured | Head, helmet |
|---|---|---|---|---|
| Glock-18 | 30 | 14.1 | 120 | 56.4 |
| USP-S / P2000 | 35 | 17.7 | 140 | 70.7 |
| P250 | 38 | 24.1 | 152 | 96.5 |
| Dual Berettas | 38 | 19.8 | 152 | 79.0 |
| Five-SeveN | 32 | 29.2 | 128 | 116.7 |
| Tec-9 | 33 | 29.9 | 132 | 119.6 |
| CZ75-Auto | 31 | 24.1 | 124 | 96.3 |
| Desert Eagle | 53 | 49.4 | 206.7 | 192.6 |
| R8 Revolver | 86 | 80.2 | 344 | 320.6 |
We calculated these from base damage, headshot multiplier and armour penetration. Point-blank chest and head only. Note how close the Five-SeveN and Tec-9 rows are. Our armour penetration explainer covers how the reduction works.
Price and kill reward
The Five-SeveN costs $500 and pays the standard $300 pistol reward in Competitive. Two kills cover the cost. It is CT-only. The T side gets the Tec-9 at the same price. See all buy prices in our CS2 weapon prices list.
Sources and checks
All stats on this page were checked on 2 November 2026 against csdb.gg and cross-checked with metabot.gg. Kill rewards follow the 25 April 2024 CS2 patch notes, which changed the CZ75-Auto and XM1014 rewards. Derived numbers (armoured damage, falloff and fire intervals) are our own arithmetic from those listed values, not in-game tests. Valve can change weapon values in any update, so check the latest patch notes if a number looks off.
Frequently asked questions
Can the Five-SeveN one-tap a helmet in CS2?
Yes, at close range. A point-blank helmeted headshot deals about 117 by our calculation. Falloff takes it below 100 at roughly 9 metres.
What is the Five-SeveN armour penetration?
91.15% according to csdb.gg, rounded to 91.1% on metabot.gg.
How much does the Five-SeveN cost?
$500, and it is only available to Counter-Terrorists.


