
This page collects the galil stats cs2 uses in the current build and explains how they play out against armour and at range. The Galil AR is the T side's budget rifle, so its numbers are best read next to the AK-47 it is usually standing in for. If you want the head-to-head with the CT budget rifle, read our Galil AR vs FAMAS comparison. Tips on when to buy it live in our Galil AR guide, not here.
Galil stats CS2 table
| Stat | Value |
|---|---|
| Side | Terrorist |
| Price | $1,800 |
| Kill reward (Competitive) | $300 |
| Base damage | 30 |
| Armour penetration | 77.5% |
| Headshot multiplier | 4x |
| Fire rate | 667 RPM (one shot every 0.09 s) |
| Magazine / reserve | 35 / 90 |
| Reload time | 3.0 s |
| Movement speed | 215 units/s |
| Range modifier | 0.98 |
| Wall penetration rating (csdb.gg) | 2 |
One note on sources: csdb.gg's stat block lists a 35-round magazine but parts of its text say 30. The Counter-Strike Wiki also gives 35, so that is the figure used here.
At $1,800 with a $300 reward, the Galil pays for itself in six kills. The AK-47 needs nine. That ratio is the core of its value on a force buy.
How much damage does the Galil AR do per hit zone?
Two rules sit behind every number on this page. First, hit zones scale the base damage: the head takes 4x, the stomach 1.25x, the chest and arms 1x and the legs 0.75x. Second, armour only protects certain zones. Kevlar covers the chest, stomach and arms, a helmet covers the head, and legs are never protected. A protected hit is multiplied by the weapon's armour penetration value. Distance then trims the result through the range modifier, which is the share of damage kept for every 500 units travelled.
| Hit zone | No armour | Kevlar and helmet | Hits to kill (armoured) |
|---|---|---|---|
| Head | 120 | 92 | 1 + one body hit |
| Chest and arms | 30 | 23 | 5 |
| Stomach | 37 | 29 | 4 |
| Legs | 22 | 22 | 5 |
The helmet row is the stat that matters most. Without a helmet, one headshot kills. With one, the Galil leaves a full-HP player on about 8 HP. That gap is why a Galil fight against a fully bought CT often comes down to the second bullet.
How much does distance reduce Galil damage?
The Galil shares the AK-47's 0.98 range modifier, so it holds damage well. By our maths, a helmeted headshot drops to about 89 at 1,000 units and about 86 at 2,000 units. An armoured chest hit drops from 23 to about 21. Five chest hits still kill at both distances. The Galil and AK-47 have identical armour penetration, so the gap between them is entirely base damage: 30 against 36.
How does the Galil AR compare with other CS2 rifles?
| Rifle | Side | Price | Base damage | Armour pen | Fire rate | Mag / reserve | Reload | Move speed |
|---|---|---|---|---|---|---|---|---|
| Galil AR | T | $1,800 | 30 | 77.5% | 667 RPM | 35 / 90 | 3.0 s | 215 |
| FAMAS | CT | $1,950 | 30 | 70% | 667 RPM | 25 / 90 | 3.3 s | 220 |
| AK-47 | T | $2,700 | 36 | 77.5% | 600 RPM | 30 / 90 | 2.5 s | 215 |
| M4A4 | CT | $2,900 | 33 | 70% | 667 RPM | 30 / 90 | 3.07 s | 225 |
| M4A1-S | CT | $2,900 | 38 | 70% | 600 RPM | 20 / 80 | 3.07 s | 225 |
| SG 553 | T | $3,000 | 30 | 100% | 545 RPM | 30 / 90 | 2.8 s | 210 (150 scoped) |
| AUG | CT | $3,300 | 28 | 90% | 600 RPM | 30 / 90 | 3.8 s | 220 (150 scoped) |
Three numbers stand out. The Galil is the cheapest rifle, it has the largest magazine and it ties for the fastest fire rate at 667 RPM. Its armour penetration of 77.5% also beats every CT rifle except the AUG. Against those strengths, it has the lowest base damage among the T rifles and no helmet one-tap.
Against the FAMAS, the Galil is $150 cheaper, has 10 more rounds and 7.5 points more armour penetration. The FAMAS moves 5 units/s faster. Both have 30 base damage, so through armour the Galil does slightly more per hit.
What the fire rate means for time to kill
Bullets leave about 0.09 s apart. Five armoured chest hits take four gaps, so a best case of about 0.36 s. That is the same as the M4A4 and about 0.06 s slower than the AK-47. Four stomach hits take about 0.27 s. A helmet headshot plus a body hit takes about 0.09 s. These times assume every shot lands, which recoil makes harder the longer you spray; our spray control guide covers that side.
With 35 rounds, the Galil carries enough for seven theoretical five-hit kills per magazine. In practice, the extra rounds give you more margin for missed shots than any other rifle.
Sources and checks
All Galil AR figures were checked on 2 November 2026 against csdb.gg and cross-checked with the Counter-Strike Wiki hit-zone table. Shots-to-kill, falloff and time-to-kill figures are our own maths from those numbers, using the formula csdb.gg documents on its damage calculator. In-game rounding can move a result by a point. Valve can patch any value, so treat the tables as a snapshot and recheck after big updates.
Frequently asked questions
How much does the Galil AR cost in CS2?
$1,800, the lowest price of any rifle. It pays a $300 kill reward in Competitive, so it covers its cost in six kills.
Can the Galil one-tap a helmeted player?
No. A helmeted headshot does about 92 damage up close, so a full-HP player survives on about 8 HP. It does one-tap players without a helmet.
How many bullets are in a Galil magazine?
Thirty-five, with 90 in reserve. That is the largest magazine of any CS2 rifle.


