
Inferno A site smokes work best as a set, not as single throws. A site can be held from Pit, Library, Arch, Short and the site itself, so no team can smoke everything. A good execute picks the smokes that match its entry route. This guide shows how to build three common A executes and how to split the work.
Our Inferno smokes guide already explains what each smoke blocks. Here we focus on how they fit together. We don't give pixel lineups. Learn exact throws with a lineup tool or a video in a private server.
What changed on A in 2026?
The 4 March 2026 update changed A site. Valve's notes said Graveyard at A was closed and Balcony at A was extended. A clipping change was also made at a small window next to Second Mid Balcony.
That matters for executes. Graveyard used to be a defender hiding spot that Ts had to clear with a molotov or a flash. With it gone, Ts can spend that grenade elsewhere. A wider Balcony also gives Ts more room to come out of Apartments. If a video shows a Graveyard molotov or a Graveyard hold, it was made before this update.
Which Inferno A site smokes go together?
Think of the smokes in two groups.
- CT-side smokes: Moto, Arch and Library. They stop rotating CTs and the Library AWP from seeing the site.
- Approach smokes: Short and Long. They cover the routes Ts use to reach A, so defenders on the far side can't shoot the entry.
Most executes use two or three CT-side smokes and one approach smoke. The rest of the team carries flashes and molotovs.
Three A executes and their smokes
1. Apartments and Short split
This is the classic A hit. Some players come out of Apartments onto Balcony while others push Short. Smoke Moto to block the Library AWP angle, and Arch to stop the CT rotation. A molotov into Pit from Apartments forces out the Pit player. Flashes go over the Apartments roof onto site as the team swings.
2. Short-heavy hit from mid
When Apartments is held hard, teams go through Short. A Short smoke is not used here, since that is your route. Instead, smoke Moto and Library. A smoke on Long Corner can cover the far angle while you push from Short. Bring at least two flashes, because Short is a narrow, predictable entry.
3. Long push from Second Mid
For a push toward A through Long, the Arch and Library smokes do the work. Both are thrown from the Second Mid area near Balcony. A Short smoke from the mid and Apartments area stops CTs on Short from shooting your entry. A Boiler smoke can also help a Long push by blocking that doorway.
| Execute | Main smokes | Extra utility |
|---|---|---|
| Apartments and Short split | Moto, Arch | Pit molotov, flashes over Apartments roof |
| Short-heavy | Moto, Library, Long Corner | Two flashes for the Short entry |
| Long push | Arch, Library, Short | Boiler smoke, flash before the swing |
How to split the work
A five-player execute needs clear jobs. A simple split looks like this:
- Player one throws the first CT-side smoke.
- Player two throws the second CT-side smoke.
- Player three throws the approach smoke, then holds the flank.
- Player four throws the Pit molotov.
- Player five flashes and enters first.
Count down on voice so the smokes land within a second or two of each other. A gap lets a CT cross or peek through. Throw smokes first, then fire, then flashes, then enter. Flashing before the smokes bloom just blinds a defender who can still see the site a moment later.
After the plant
Try to keep one smoke for after the plant. CTs retake A from Arch, Library and CT side, so a late smoke on one of those entrances splits the retake. Our Inferno T side strategy covers post-plant positions. For the area names, see the Inferno callouts guide and the Balcony guide.
Common mistakes
- Smoking your own route. Don't smoke Short if you are entering through Short.
- Executing with no information. Know roughly where the CTs are before you spend $1,000 or more of utility.
- Using old lineups. After the 2026 changes, retest every A lineup you learned before March.
Sources and checks
Smoke names and general throw areas were checked on 1 November 2026 against BLAST.tv's Inferno smokes guide and CS2Pulse's Inferno smokes page. The A site changes were checked against Dust2.us coverage of the 4 March 2026 update.
Frequently asked questions
How many smokes does an Inferno A execute need?
Usually three: two that cut off the CT side, such as Moto and Arch, and one that covers an approach, such as Short or Long. The rest of the team brings flashes and molotovs.
Is Graveyard still on Inferno?
Not as a playable spot. The 4 March 2026 update closed Graveyard at A site, so lineups and holds that used it are out of date.
Should I learn A or B smokes first on Inferno?
B smokes are simpler because most B hits use the same two smokes from Banana. Learn those first, then add A smokes one execute at a time.


