Guides

Inferno B Site Smokes: How to Run a B Execute

A step-by-step B execute on Inferno, from taking Banana to the CT and Coffins smokes, fire, flashes and the post-plant.

Inferno B Site Smokes: How to Run a B Execute – Strikeistan CS2 guide

Inferno B site smokes are the most reliable execute on the map. Almost every B hit uses the same two smokes, thrown from Banana. The hard part is getting into Banana in the first place. This guide walks through a B execute step by step, from taking Banana to the post-plant.

For a quick list of what each smoke blocks, see our Inferno smokes guide. We don't give pixel lineups. Learn exact throws with a lineup tool or a video in a private server.

Step 1: take Banana

B is reached through Banana, a long, narrow corridor. CTs often contest it early with fire and HE grenades. Until Ts own Banana, the B smokes can't be thrown from the right spots.

Ts can smoke the end of Banana, near Car, to stop CTs seeing down the corridor. A smoke landing on fire also puts it out, so a smoke can clear a CT molotov on Banana. Flashes help too. One common flash for a fast Banana push is thrown from near the stairs outside T spawn. Our Banana control guide covers this fight in depth.

Step 2: the two core Inferno B site smokes

Once Banana is yours, two smokes do the heavy lifting.

  • CT smoke. Lands on the CT spawn entrance to B. It blocks rotating CTs and covers the boost spot next to it. It is thrown from part of Banana.
  • Coffins smoke. Lands on Coffins, the stone coffins at the back of B. It hides a common defender spot. It is thrown from further forward in Banana.

With both up, the defenders lose their long angles from the back of the site. What is left are the close spots near the Banana exit.

Step 3: fire and flashes

Smokes don't clear close corners. That is a job for molotovs and flashes.

UtilityTargetPurpose
MolotovNew BoxClears the box at the front of B, a standard hold and plant spot
MolotovDarkFlushes the shadowed back-left corner
MolotovCoffins (if not smoked)Forces out a Coffins player instead of hiding him
FlashOver the Banana wall onto siteBlinds defenders as the team enters

The order matters. Throw smokes first, then fire, then flashes, and enter as the flashes pop. If the flash goes first, the defenders recover before your entry arrives.

Step 4: who throws what

  1. One player throws the CT smoke.
  2. One player throws the Coffins smoke.
  3. Two players throw molotovs on New Box and Dark.
  4. One player flashes and is ready to enter.

The full set costs real money. Two smokes at $300 each, two molotovs at $400 each and a flash at $200 come to $1,600 across the team. That is affordable on a full buy, but it is worth planning before the round so nobody spends their money on something else.

On a weaker buy, cut it down to the two smokes and one molotov. That still leaves the defenders with fewer angles than they want.

When should you run a B execute?

Run it when you already hold Banana and the CTs look light on B. A slow Banana take that draws CT utility can also set up a late B hit. If the CTs stack B, consider faking it with Banana pressure and hitting A instead. Our Inferno T side strategy explains how to mix these up.

Step 5: after the plant

CTs retake B from CT spawn, Construction and Arch side, often through the same areas you smoked. If you can, keep one smoke back. A late smoke on the CT entrance splits the retake and buys time. CTs also have ways to fight back, which our B site retake guide covers from the other side.

Common mistakes

  • Smoking before Banana is clear. You'll walk into CTs still holding Banana.
  • Forgetting New Box. A defender there can kill your entry from a metre away.
  • Slow entries. Smokes and fire are on a timer. Enter while they're up.

Sources and checks

Smoke and molotov targets were checked on 1 November 2026 against BLAST.tv's Inferno smokes guide, CS2Pulse's Inferno molotovs page and CSDB's grenade guide, which confirms that smoke puts out fire.

Frequently asked questions

What smokes do you need for Inferno B?

Two: the CT smoke on the CT spawn entrance and the Coffins smoke on the back of the site. Both are thrown from Banana once you control it.

Can you smoke out a CT molotov in Banana?

Yes. In CS2 a smoke that lands on fire puts it out, so Ts can use a smoke to clear a CT molotov and push up Banana.

Why does my B execute fail even with smokes?

Usually because close spots like New Box and Dark were not cleared. Smokes block long angles, so you still need molotovs and flashes for the corners near the Banana exit.

Inferno Smokes Executes B site Banana