Guides

Nuke Lobby Guide: Positions, Angles and How to Clear It

Lobby is the T side's first indoor room and the start of every inside route. Here is how to take it, hold it and use it.

Nuke Lobby Guide: Positions, Angles and How to Clear It – Strikeistan CS2 guide

Nuke Lobby is the first indoor room the Terrorists reach from their spawn. It sits at the start of every inside route on the map. From here you can go to Hut, to Squeaky, or through Radio and Trophy toward Control and Ramp. If Ts lose Lobby, the inside half of the map is closed to them.

This guide explains the layout, the angles inside, the CT pushes to expect, and how to use the room. For a full map overview, start with the Nuke callouts guide.

Nuke Lobby layout

Lobby is a wide room with several exits. The sandbags between Lobby and Hut are a common reference point. The main exits are:

  • Hut: a metal hut that leads onto A site.
  • Squeaky: a side room whose noisy door opens onto A.
  • Radio: the room between Lobby and Trophy. It has vending machines. It leads on to Trophy, Control and the top of Ramp.

T Roof is above Lobby. Ts reach it by a ladder near T spawn. That means a roof player and a Lobby player can start the round close together and split later.

Why Lobby control matters

Lobby is a hub. Holding it lets Ts choose between A and B late in the round. CTs have to respect three doors at once: Hut, Squeaky and the Ramp route. That is pressure you get for free once Lobby is safe.

It also gives cover for slow rounds. Ts can sit in Lobby, gather information, and then commit. The Nuke rotations guide explains why CTs struggle when Ts delay the call.

What angles should you check in Lobby?

Lobby is usually quiet early, but not always. CTs sometimes push forward for an early pick or for information. Check these lines as you enter:

  • The Hut side: a CT can step out of Hut toward the sandbags.
  • The Squeaky side: listen for the door. If it opens from the A side, a CT is coming.
  • Radio: a CT who took Ramp and Control early can push into Trophy and Radio and catch Ts from the side.

Move into Lobby with a teammate close behind. Keep your crosshair at head height on the most likely door. Our crosshair placement guide covers the habit.

CT play around Lobby

CTs rarely hold Lobby for a whole round. It is too close to T spawn. They use it in short bursts instead:

  • Early info: a quick peek or a flash into Lobby can show how many Ts are inside.
  • Utility to slow Ts: a Molotov or smoke near the Hut or Squeaky exits can delay an A hit.
  • Ramp pressure: a CT who controls Ramp can threaten Radio, which forces Ts to keep someone there.

An aggressive CT push should have a clear goal and a way back. Getting caught deep in Lobby with no trade gives Ts the man advantage.

How to take and hold Lobby as T

  1. Enter as a group. Two or three players stop a lone CT push from winning the round early.
  2. Watch Radio. Leave a player or a crosshair on Radio until you know Ramp is quiet.
  3. Listen to Squeaky. The door noise tells you about CT movement on A.
  4. Use the roof. A player on T Roof can watch Outside while the team holds Lobby.
  5. Save utility. You don't need to spend grenades just to stand in Lobby. Keep them for the hit through Hut, Squeaky or Ramp.

Mistakes to avoid

  • Standing in the open middle of the room and getting flashed from Hut.
  • Ignoring Radio and being flanked by a Ramp player.
  • Spending the whole round in Lobby with no plan, then rushing late.

Using Lobby for splits

From Lobby you can split A in several ways. One group goes Hut, one goes Squeaky, and a third comes from Main via Outside. For B, Lobby feeds the Radio, Trophy and Control route to Ramp, which is covered in the Nuke Ramp guide. Learn exact grenade throws with a lineup tool or a video in a private server, then add them to these plans.

Sources and checks

Callout names and connections were checked on 1 November 2026 against csdb.gg's Nuke map guide and TotalCSGO's Nuke callouts. csdb.gg listed Nuke as Active Duty after the July 2026 Season 5 update. Map pools and small geometry details can change with any patch, so confirm in a private server after big updates.

Frequently asked questions

Where is Lobby on Nuke?

It is the first indoor room from T spawn. It connects to Hut, Squeaky and Radio, and T Roof is above it.

Do CTs ever push Lobby?

Sometimes, for an early pick or information. It is risky because Lobby is close to T spawn, so CTs usually push briefly and fall back.

Which routes start from Lobby?

Hut and Squeaky lead to A site. Radio leads through Trophy and Control toward Ramp and B site.

Nuke Callouts T Side Maps